ammo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (VBS2 scripting category removal)
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
(63 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Number]] <nowiki>=</nowiki> unitName '''ammo''' weaponName |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Number]] |= Return value
|arg= global
____________________________________________________________________________________________
 
|x1= <pre>_count = player ammo "M16"</pre>


returns 30 in case of a full magazine |= Example 1
|gr1= Unit Inventory


|x2= <pre>_count = player ammo "M203Muzzle"</pre> |= Example 2
|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
____________________________________________________________________________________________


| [[someAmmo]], [[magazines]] |= See also
|s1= unit [[ammo]] muzzle


|p1= unit: [[Object]]
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.
|r1= [[Number]]
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code>
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt><dt>
</dl>
<dd class="notedate">Posted on February 17, 2012</dd>
<dt class="note">[[User:kju|kju]]</dt>
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
 


<h3 style="display:none">Bottom Section</h3>
<dt></dt>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Actually the command wants the [[currentMuzzle]] ([[gunner]] _vehicle) as parameter - not the weapon class.
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true.
</dd>


[[Category:Scripting Commands|AMMO]]
</dl>
[[Category:Scripting Commands OFP 1.96|AMMO]]
[[Category:Scripting Commands OFP 1.46|AMMO]]
[[Category:Scripting Commands ArmA|AMMO]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 13:59, 20 January 2022

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.