ammo: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_count = player [[ammo]] "M16"; //returns 30 in case of a full magazine</code>
|x1= <code>_count = player ammo "M16"; //returns 30 in case of a full magazine</code>


|x2= <code>_count = player [[ammo]] "M203Muzzle";</code>
|x2= <code>_count = player ammo "M203Muzzle";</code>


|x3= <code>_count = player [[ammo]] [[primaryWeapon]] [[player]];</code>
|x3= <code>_count = player ammo [[primaryWeapon]] [[player]];</code>


|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]

Revision as of 12:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:
_count = player ammo primaryWeapon player;

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.