ammo: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.


|s1= unit '''ammo''' muzzle
|s1= unit [[ammo]] muzzle


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values.


|r1=[[Number]]
|r1= [[Number]]


|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>
|x1= <sqf>_count = player ammo "M16"; //returns 30 in case of a full magazine</sqf>


|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code>
|x2= <sqf>_count = player ammo "M203Muzzle";</sqf>


|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>
|x3= <sqf>_count = player ammo primaryWeapon player;</sqf>


|seealso= [[setAmmo]], [[someAmmo]], [[magazines]]
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
}}
}}


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<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".


</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
<dl class="command_description">


<dt></dt>
<dt></dt>

Revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.