Difference between revisions of "ammo"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (that syntax didn't return 30, it assigned 30 to a variable. Try to keep examples and corresponding explanation correct.)
Line 21: Line 21:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>_count=player ammo "M16"</pre>
+
|x1= <pre>player ammo "M16"</pre>
  
 
returns 30 in case of a full magazine |= Example 1
 
returns 30 in case of a full magazine |= Example 1

Revision as of 16:22, 23 August 2007

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
unit ammo "weaponName"
Parameters:
unit: Object
weaponName: String - muzzle name. See the topic Category:Weapons for reference about possible values.
Return Value:
Integer

Examples

Example 1:
player ammo "M16"
returns 30 in case of a full magazine

Additional Information

Multiplayer:
-
See also:
someAmmo

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section