Difference between revisions of "ammo"

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(fixed for units in vehicles)
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| Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description
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| Check how many rounds are left in the currently loaded magazine of the given weapon. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|= Description
 
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Revision as of 15:09, 25 November 2015

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.

Syntax

Syntax:
Number = unitName ammo weaponName
Parameters:
unitName: Object
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle"

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

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