ammo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| unit '''ammo''' weaponName |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unit: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= weaponName: [[String]] - muzzle name. See the topic [[Operation Flashpoint: Weapons|Weapon, Muzzle and Magazine Names]] for reference about possible values. |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Integer]] |= Return value
|arg= global
____________________________________________________________________________________________
 
|x1= <pre>player ammo "M16"</pre>


returns 30 in case of a full magazine |= Example 1
|gr1= Unit Inventory
____________________________________________________________________________________________


| [[someAmmo]] |= See also
|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle.
{{Feature|informative|In older titles and before {{arma3}} v1.56, the command did not return ammo for units in vehicles.}}


}}
|s1= unit [[ammo]] muzzle
 
|p1= unit: [[Object]]
 
|p2= muzzle: [[String]] - weapon's muzzle - see the [[:Category:Weapons|Weapons]] topic for reference about possible values
 
|r1= [[Number]]
 
|x1= <sqf>_count = player ammo "M16"; // returns 30 in case of a full magazine</sqf>
 
|x2= <sqf>_count = player ammo "M203Muzzle";</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>_count = player ammo primaryWeapon player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
|user= kju
|timestamp= 20120217223800
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
|game= arma2oa
|version= 1.60
}}


[[Category:Scripting Commands|AMMO]]
{{Note
[[Category:Scripting Commands OFP 1.96|AMMO]]
|user= .kju
[[Category:Scripting Commands OFP 1.46|AMMO]]
|timestamp= 20180830174200
[[Category:Scripting Commands ArmA|AMMO]]
|text= Actually the command wants the <sqf inline>currentMuzzle (gunner _vehicle)</sqf> as parameter - not the weapon class.
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true.
}}

Latest revision as of 16:09, 21 November 2023

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle.
In older titles and before Arma 3 v1.56, the command did not return ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - weapon's muzzle - see the Weapons topic for reference about possible values
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; // returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
kju - c
Posted on Feb 17, 2012 - 22:38 (UTC)

The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

.kju - c
Posted on Aug 30, 2018 - 17:42 (UTC)
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.