Difference between revisions of "ammo"
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on February ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-02-$1") |
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|r1= [[Number]] | |r1= [[Number]] | ||
− | |x1= < | + | |x1= <sqf>_count = player ammo "M16"; //returns 30 in case of a full magazine</sqf> |
− | |x2= < | + | |x2= <sqf>_count = player ammo "M203Muzzle";</sqf> |
− | |x3= < | + | |x3= <sqf>_count = player ammo primaryWeapon player;</sqf> |
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]] | |seealso= [[setAmmo]] [[someAmmo]] [[magazines]] | ||
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<dt><dt> | <dt><dt> | ||
− | <dd class="notedate">Posted on | + | <dd class="notedate">Posted on 2012-02-17</dd> |
<dt class="note">[[User:kju|kju]]</dt> | <dt class="note">[[User:kju|kju]]</dt> | ||
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | <dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | ||
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<dt></dt> | <dt></dt> | ||
− | <dd class="notedate">Posted on | + | <dd class="notedate">Posted on 2018-08-30 - 15:42 (UTC)</dd> |
<dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 00:04, 14 May 2023
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2012-02-17
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on 2018-08-30 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory