Difference between revisions of "ammo"

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|r1= [[Number]]
 
|r1= [[Number]]
  
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code>
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|x1= <sqf>_count = player ammo "M16"; //returns 30 in case of a full magazine</sqf>
  
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code>
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|x2= <sqf>_count = player ammo "M203Muzzle";</sqf>
  
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code>
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|x3= <sqf>_count = player ammo primaryWeapon player;</sqf>
  
 
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
 
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
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<dt><dt>
 
<dt><dt>
<dd class="notedate">Posted on February 17, 2012</dd>
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<dd class="notedate">Posted on 2012-02-17</dd>
 
<dt class="note">[[User:kju|kju]]</dt>
 
<dt class="note">[[User:kju|kju]]</dt>
 
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
 
<dd class="note">'''OA 1.60''': The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
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<dt></dt>
 
<dt></dt>
<dd class="notedate">Posted on August 30, 2018 - 15:42 (UTC)</dd>
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<dd class="notedate">Posted on 2018-08-30 - 15:42 (UTC)</dd>
 
<dt class="note">[[User:.kju|.kju]]</dt>
 
<dt class="note">[[User:.kju|.kju]]</dt>
 
<dd class="note">
 
<dd class="note">

Latest revision as of 00:04, 14 May 2023

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.56 the command also returns ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - muzzle of a weapon. See the topic Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2012-02-17
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Posted on 2018-08-30 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.