ammo: Difference between revisions

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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#A|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''unit'' ammo ''magazine'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unit:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''magazine:''' [[String]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Number]]
|arg= global


'''Description:'''
|gr1= Unit Inventory


Count how many shots are left for given magazine type.
|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle.
{{Feature|informative|In older titles and before {{arma3}} v1.56, the command did not return ammo for units in vehicles.}}


|s1= unit [[ammo]] muzzle


'''Example:'''
|p1= unit: [[Object]]


player '''ammo''' "M16"
|p2= muzzle: [[String]] - weapon's muzzle - see the [[:Category:Weapons|Weapons]] topic for reference about possible values
 
|r1= [[Number]]
 
|x1= <sqf>_count = player ammo "M16"; // returns 30 in case of a full magazine</sqf>
 
|x2= <sqf>_count = player ammo "M203Muzzle";</sqf>
 
|x3= <sqf>_count = player ammo primaryWeapon player;</sqf>
 
|seealso= [[setAmmo]] [[someAmmo]] [[magazines]]
}}
 
{{Note
|user= kju
|timestamp= 20120217223800
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
|game= arma2oa
|version= 1.60
}}
 
{{Note
|user= .kju
|timestamp= 20180830174200
|text= Actually the command wants the <sqf inline>currentMuzzle (gunner _vehicle)</sqf> as parameter - not the weapon class.
Most of the time both are the same. However when you have custom [[CfgWeapons_Config_Reference#modes.5B.5D.3D_.7B.22this.22.7D|modes[]]] for the weapons, this is likely not true.
}}

Latest revision as of 16:09, 21 November 2023

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle.
In older titles and before Arma 3 v1.56, the command did not return ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - weapon's muzzle - see the Weapons topic for reference about possible values
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; // returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
kju - c
Posted on Feb 17, 2012 - 22:38 (UTC)

The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

.kju - c
Posted on Aug 30, 2018 - 17:42 (UTC)
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.