Difference between revisions of "ammo"
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m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
m (Bot: Reverted to revision 109125 by .kju on 2018-08-30T15:42:56Z) |
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
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+ | [[Category:Scripting Commands|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.99|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.96|AMMO]] | ||
+ | [[Category:Scripting Commands OFP 1.46|AMMO]] | ||
+ | [[Category:Scripting Commands ArmA|AMMO]] | ||
+ | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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Revision as of 18:15, 3 December 2018
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.