Difference between revisions of "ammo"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m
Line 16: Line 16:
 
|p1= unit: [[Object]] |= Parameter 1
 
|p1= unit: [[Object]] |= Parameter 1
  
|p2= weaponName: [[String]] - muzzle name. See the topic [[Weapon, Muzzle and Magazine Names]] for reference about possible values. |= Parameter 2
+
|p2= weaponName: [[String]] - muzzle name. See the topic [[Operation Flashpoint: Weapons|Weapon, Muzzle and Magazine Names]] for reference about possible values. |= Parameter 2
  
 
| [[Integer]] |= Return value
 
| [[Integer]] |= Return value

Revision as of 05:52, 2 August 2006

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
unit ammo weaponName
Parameters:
unit: Object
weaponName: String - muzzle name. See the topic Weapon, Muzzle and Magazine Names for reference about possible values.
Return Value:
Integer

Examples

Example 1:
player ammo "M16"
returns 30 in case of a full magazine

Additional Information

See also:
someAmmo
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section