Difference between revisions of "ammo"

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<h3 style="display:none">Bottom Section</h3>
 
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[[Category:Scripting Commands|AMMO]]
 
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[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]
 
[[Category:Scripting Commands ArmA|AMMO]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
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[[Category:Scripting Commands|AMMO]]
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[[Category:Scripting Commands OFP 1.99|AMMO]]
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[[Category:Scripting Commands OFP 1.96|AMMO]]
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[[Category:Scripting Commands OFP 1.46|AMMO]]
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[[Category:Scripting Commands ArmA|AMMO]]
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[[Category:Command Group: Weapons|{{uc:{{PAGENAME}}}}]]
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Revision as of 17:35, 3 December 2018

Template:Command

Notes

Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

Bottom Section

Posted on August 30, 2018 - 15:42 (UTC)
.kju
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.