Difference between revisions of "ammo"

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[[Category:Scripting Commands|AMMO]]
 
[[Category:Scripting Commands|AMMO]]
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[[Category:Scripting Commands OFP 1.99|AMMO]]
 
[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]

Revision as of 08:36, 25 September 2014

Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
Number = unitName ammo weaponName
Parameters:
unitName: Object
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle"

Additional Information

Multiplayer:
-
See also:
setAmmosomeAmmomagazines

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

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