Difference between revisions of "ammo"

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[[Category:Scripting Commands|AMMO]]
 
[[Category:Scripting Commands|AMMO]]
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[[Category:Scripting Commands OFP 1.99|AMMO]]
 
[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.96|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]
 
[[Category:Scripting Commands OFP 1.46|AMMO]]

Revision as of 09:36, 25 September 2014

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
Number = unitName ammo weaponName
Parameters:
unitName: Object
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle"

Additional Information

See also:
setAmmosomeAmmomagazines

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

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