and: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 39: Line 39:
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on April 12, 2015 - 10:45 (UTC)</dd>
<dd class="notedate">Posted on April 12, 2015 - 10:45 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dt class="note">[[User:IT07|IT07]]</dt>

Revision as of 14:27, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
no special considerations
Groups:
VariablesMath

Syntax

Syntax:
Syntax needed
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean.
Return Value:
Return value needed

Alternative Syntax

Syntax:
Boolean = a and b (Only available since Arma 2:OA v1.62.)
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Code - Code that returns Boolean. It is not evaluated if a returns as false.
Return Value:
Boolean

Examples

Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}

Additional Information

See also:
a && borOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 12, 2015 - 10:45 (UTC)
IT07
Just like the "or" command, the "and" command allows several conditions to be checked. Example:
if(alive player and speed player > 0 and _someOtherVar) then { hint"All three condtions are true" }; The example above will check if the player is alive and if the player is moving and checks if _someOtherVar is true.