animateDoor: Difference between revisions

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m (see also)
(example)
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|p4= phase: [[Number]]  |= PARAMETER4  
|p4= phase: [[Number]]  |= PARAMETER4  


|p5= now: [[Boolean]] |= PARAMETER5
|p5= now: [[Boolean]] When [[true]] and phase is either phase 0 or 1, door will change phase instantaneously. |= PARAMETER5


| [[Nothing]] |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  




|x1= <code>heli animateDoor ["doors1", 1, false]</code>|= EXAMPLE1  
|x1= <code>heli [[animateDoor]] ["doors1", 1, [[false]]];</code>|= EXAMPLE1  
|x2= Open left front door on Ifrit instantly:<code>ifrit [[animateDoor]] ["Door_LF", 1, [[true]]];</code>|= EXAMPLE2


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[doorPhase]] |= SEEALSO  
| [[doorPhase]], [[animate]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 16:42, 7 February 2014

Hover & click on the images for description

Description

Description:
Process animation of door on vehicle. Animation is defined in config file. Wanted animation phase is set to phase.
Groups:
Uncategorised

Syntax

Syntax:
object animateDoor [doorname, phase, now]
Parameters:
object: Object
[doorname, phase, now]: Array
doorname: String
phase: Number
now: Boolean When true and phase is either phase 0 or 1, door will change phase instantaneously.
Return Value:
Nothing

Examples

Example 1:
heli animateDoor ["doors1", 1, false];
Example 2:
Open left front door on Ifrit instantly:ifrit animateDoor ["Door_LF", 1, true];

Additional Information

See also:
doorPhaseanimate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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