animationPhase: Difference between revisions

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| [[Number]] <nowiki>=</nowiki> object '''animationPhase''' animationName |= Syntax
| object '''animationPhase''' animationName |= Syntax


|p1= object: [[Object]] - building eg |= Parameter 1
|p1= object: [[Object]] - building eg |= Parameter 1
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|p2= animationName: [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2
|p2= animationName: [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2


| [[Number]] -
| [[Number]] - range 0 (start point of the animation) to 1 (end point of the animation). |= Return value
Integer of range 0 (start point of the animation) to 1 (end point of the animation). |= Return value
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Revision as of 21:34, 29 October 2014

Hover & click on the images for description

Description

Description:
Return the phase of the given animation on the given object, which is set by the animate command.
Multiplayer:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
Groups:
Uncategorised

Syntax

Syntax:
object animationPhase animationName
Parameters:
object: Object - building eg
animationName: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
Return Value:
Number - range 0 (start point of the animation) to 1 (end point of the animation).

Examples

Example 1:
_building animate ["maindoor",1]; sleep 1; _p = _building animationPhase "maindoor"; returns 1 (if the animation speed is <= 2 seconds)

Additional Information

See also:
animatesetFaceAnimationanimateDoordoorPhase

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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