animationPhase

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Revision as of 06:32, 27 August 2007 by Mikero (talk | contribs) (changed global to local variable to make clear the variable)
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Description

Description:
Return the phase of the given animation on the given object, which is set by the animate command.
Multiplayer:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
Groups:
Uncategorised

Syntax

Syntax:
Number = Object animationPhase "animationName"
Parameters:
object: Object building eg
"animationName": String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
Return Value:
Number - Integer of range 0 (start point of the animation) to 1 (end point of the animation).

Examples

Example 1:
_building animate ["maindoor",1]
~2
_p = _building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)

Additional Information

See also:
animate

Notes

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Notes

Posted on January 20, 2007
Bdfy
If animated object is not seen by the player or camera, animationPhase will only return zero.

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