animationSourcePhase: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| A3 |= Game
| arma3 |Game name=
|1.58|= Game Version (number surrounded by NO SPACES)
|1.58|Game Version= (number surrounded by NO SPACES)
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| Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2) |= Description
| Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2) |DESCRIPTION=
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| object '''animationSourcePhase''' source |= Syntax
| object '''animationSourcePhase''' source |SYNTAX=


|p1= object: [[Object]]  |PARAMETER1=  
|p1= object: [[Object]]  |PARAMETER1=  

Revision as of 16:00, 3 September 2019

Hover & click on the images for description

Description

Description:
Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
Groups:
Uncategorised

Syntax

Syntax:
object animationSourcePhase source
Parameters:
object: Object
source: String
Return Value:
Number

Examples

Example 1:
_phase = house animationSourcePhase "Door_1_source";
Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");

Additional Information

See also:
animateSourceanimationNamesanimateanimationPhaseanimateDoordoorPhase

Notes

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Notes

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