animationSourcePhase
Revision as of 15:00, 3 September 2019 by Lou Montana (talk | contribs) (Text replacement - "| A3 |= Game " to "| arma3 |Game name= ")
Hover & click on the images for descriptions
Description
- Description:
- Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
Syntax
- Syntax:
- object animationSourcePhase source
- Parameters:
- object: Object
- source: String
- Return Value:
- Number
Examples
- Example 1:
-
_phase = house animationSourcePhase "Door_1_source";
- Example 2:
-
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
- See also:
- animateSourceanimationNamesanimateanimationPhaseanimateDoordoorPhase
- Groups:
- Uncategorised