arma2.cfg: Difference between revisions
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== Introduction == | |||
The '''arma2.cfg''' file is a configuration file containing detailed information about YOUR game setup. Information such as language, LOD detail, resolution are stored in this file. The '''arma2.cfg''' file is written after the ARMA 2 was run for first time and the system settings are detected. The file itself is just as editable in a text file. The content format is | The '''arma2.cfg''' file is a configuration file containing detailed information about YOUR game setup. Information such as language, LOD detail, resolution are stored in this file. The '''arma2.cfg''' file is written after the ARMA 2 was run for first time and the system settings are detected. The file itself is just as editable in a text file. The content format is | ||
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Note: ''All changes via '''in-game UI options''' are saved into arma2.cfg on successful game exit. | Note: ''All changes via '''in-game UI options''' are saved into arma2.cfg on successful game exit. | ||
== Location == | |||
TODO | |||
===Languages | == Example == | ||
{| border="1" cellspacing="0" | |||
| language="English"; || language selector | |||
|- | |||
| adapter=-1; || written by engine each start, changing it manually has no effect! | |||
|- | |||
| 3D_Performance=93750; || written by engine each start, changing it manually has no effect! | |||
|- | |||
| Resolution_Bpp=32; || bit per pixel depth of output | |||
|- | |||
| Resolution_W=1920; || interface resolution width in fullscreen | |||
|- | |||
| Resolution_H=1200; || interface resolution height in fullscreen | |||
|- | |||
| refresh=60; || monitor refresh rate in fullscreen | |||
|- | |||
| Render_W=2400; || 3D rendered resolution width in fullscreen | |||
|- | |||
| Render_H=1500; || 3D rendered resolution width in fullscreen | |||
|- | |||
| FSAA=0; || full screen antialiasing level | |||
|- | |||
| postFX=0; || post processing level | |||
|- | |||
| GPU_MaxFramesAhead=1000; || setting not available in UI, supported values 0 to 1000, Might help limit 'Mouse lag' caused by GPU render ahead buffer | |||
|- | |||
| GPU_DetectedFramesAhead=3; || written by engine each start, changing it manually has no effect! | |||
|- | |||
| HDRPrecision=8; || setting not available in UI, supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. | |||
|- | |||
| lastDeviceId=""; || written by engine each start, changing it manually has no effect!, might be blank | |||
|- | |||
| localVRAM=1063723008; || written by engine each start, changing it manually has no effect! | |||
|- | |||
| nonlocalVRAM=1878616064; || written by engine each start, changing it manually has no effect! | |||
|- | |||
| winX=470; || position of window in X axis | |||
|- | |||
| winY=64; || position of window in Y axis | |||
|- | |||
| winW=1440; || interface resolution width in window | |||
|- | |||
| winH=900; || interface resolution width in window | |||
|- | |||
| winDefW=1440; || 3D rendered resolution width in window | |||
|- | |||
| winDefH=900; || 3D rendered resolution width in window | |||
|- | |||
| Windowed=0; || written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) | |||
|} | |||
== Languages == | |||
Simply alter | Simply alter | ||
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Language="English"; | Language="English"; | ||
to whatever language you may wish to | to whatever language you may wish to have. | ||
To make missions multilingual use the [[Stringtable.csv]] / [[Stringtable.xml]]. | |||
== See Also == | == See Also == |
Revision as of 06:19, 18 June 2010
Introduction
The arma2.cfg file is a configuration file containing detailed information about YOUR game setup. Information such as language, LOD detail, resolution are stored in this file. The arma2.cfg file is written after the ARMA 2 was run for first time and the system settings are detected. The file itself is just as editable in a text file. The content format is
string = "value";
Warning : Use in-game UI options to configure game instead editing this file, unless You know what You doing.
Note: All changes via in-game UI options are saved into arma2.cfg on successful game exit.
Location
TODO
Example
language="English"; | language selector |
adapter=-1; | written by engine each start, changing it manually has no effect! |
3D_Performance=93750; | written by engine each start, changing it manually has no effect! |
Resolution_Bpp=32; | bit per pixel depth of output |
Resolution_W=1920; | interface resolution width in fullscreen |
Resolution_H=1200; | interface resolution height in fullscreen |
refresh=60; | monitor refresh rate in fullscreen |
Render_W=2400; | 3D rendered resolution width in fullscreen |
Render_H=1500; | 3D rendered resolution width in fullscreen |
FSAA=0; | full screen antialiasing level |
postFX=0; | post processing level |
GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 0 to 1000, Might help limit 'Mouse lag' caused by GPU render ahead buffer |
GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! |
HDRPrecision=8; | setting not available in UI, supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. |
lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank |
localVRAM=1063723008; | written by engine each start, changing it manually has no effect! |
nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! |
winX=470; | position of window in X axis |
winY=64; | position of window in Y axis |
winW=1440; | interface resolution width in window |
winH=900; | interface resolution width in window |
winDefW=1440; | 3D rendered resolution width in window |
winDefH=900; | 3D rendered resolution width in window |
Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) |
Languages
Simply alter
Language="English";
to whatever language you may wish to have.
To make missions multilingual use the Stringtable.csv / Stringtable.xml.
See Also
See username.arma2profile for information about personalized user settings.