arma2.cfg

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Introduction

The arma2.cfg file is a configuration file containing detailed information about YOUR game setup. Information such as language, LOD detail, resolution are stored in this file. The arma2.cfg file is written after the ARMA 2 was run for first time and the system settings are detected. The file itself is just as editable in a text file. The content format is

variable = value;

Warning : Use in-game UI options to configure game instead editing this file, unless You know what You doing.

Note: All changes via in-game UI options are saved into arma2.cfg on successful game exit.

Location

TODO

Example

language="English"; language selector
adapter=-1; written by engine each start, changing it manually has no effect!
3D_Performance=93750; written by engine each start, changing it manually has no effect!
Resolution_Bpp=32; bit per pixel depth of output
Resolution_W=1920; interface resolution width in fullscreen
Resolution_H=1200; interface resolution height in fullscreen
refresh=60; monitor refresh rate in fullscreen
Render_W=2400; 3D rendered resolution width in fullscreen
Render_H=1500; 3D rendered resolution width in fullscreen
FSAA=0; full screen antialiasing level
postFX=0; post processing level
GPU_MaxFramesAhead=1000; setting not available in UI, supported values 0 to 1000, Might help limit 'Mouse lag' caused by GPU render ahead buffer
GPU_DetectedFramesAhead=3; written by engine each start, changing it manually has no effect!
HDRPrecision=8; setting not available in UI, supported values are 8(default), 16 and 32. Defines bit depth precision for HDR.
lastDeviceId=""; written by engine each start, changing it manually has no effect!, might be blank
localVRAM=1063723008; written by engine each start, changing it manually has no effect!
nonlocalVRAM=1878616064; written by engine each start, changing it manually has no effect!
winX=470; position of window in X axis
winY=64; position of window in Y axis
winW=1440; interface resolution width in window
winH=900; interface resolution height in window
winDefW=1440; 3D rendered resolution width in window
winDefH=900; 3D rendered resolution height in window
Windowed=0; written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen)

Languages

Simply alter

Language="English";

to whatever language you may wish to have.

To make missions multilingual use the Stringtable.csv / Stringtable.xml.

See Also

See username.arma2profile for information about personalized user settings.