assignedTeam: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[String]] (or, prior to Arma 3 v1.94, [[Nothing]] if given unit is [[objNull]] or [[remoteControl]]ling another unit)
|r1= [[String]] (or, prior to Arma 3 v1.94, [[Nothing]] if given unit is [[objNull]] or [[remoteControl]]ling another unit)


|x1= <code>_team = assignedTeam [[player]];</code>
|x1= <code>_team = assignedTeam player;</code>


|seealso= [[assignTeam]]
|seealso= [[assignTeam]]

Revision as of 12:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the team the unit belongs to. Possible values:
Groups:
Object Manipulation

Syntax

Syntax:
assignedTeam unitName
Parameters:
unitName: Object
Return Value:
String (or, prior to Arma 3 v1.94, Nothing if given unit is objNull or remoteControlling another unit)

Examples

Example 1:
_team = assignedTeam player;

Additional Information

See also:
assignTeam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 13, 2014 - 23:56 (UTC)
Commy2
Prior to Arma 3 v1.94 assignedTeam might return nil instead of any of the STRINGs above if the player is currently remote controlling a unit.