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{{Command|= Comments
____________________________________________________________________________________________


<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
| ofp |= Game name


|1.00|= Game version


'''Operand types:'''
|arg= global |Multiplayer Arguments=


'''unit:''' [[Object]]
|eff= |Multiplayer Effects=
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'''Type of returned value:'''
| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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[[String]]
|  '''behaviour''' unitName |SYNTAX=


'''Description:'''
|p1= unitName: [[Object]] |PARAMETER1=


Behaviour mode of given unit.
| [[String]] - 
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
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Possible options are:
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


* "CARELESS"
}}
* "SAFE"
* "AWARE"
* "COMBAT"
* "STEALTH"


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Example:'''
<dd class="notedate">
<dd class="notedate">Posted on 14 Feb 2010
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.


_mood = '''behaviour''' player
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:00, 5 August 2019

Hover & click on the images for description

Description

Description:
Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Uncategorised

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section