Difference between revisions of "behaviour"

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back to [[Scripting_Reference#B|COMREF]]
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{{Command|Comments=
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____________________________________________________________________________________________
  
<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
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| ofp |Game name=
  
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|1.00|Game version=
  
'''Operand types:'''
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|arg= global |Multiplayer Arguments=
  
'''unit:''' [[Object]]
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|eff= |Multiplayer Effects=
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____________________________________________________________________________________________
  
'''Type of returned value:'''
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| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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____________________________________________________________________________________________
  
[[String]]
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|  '''behaviour''' unitName |SYNTAX=
  
'''Description:'''
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|p1= unitName: [[Object]] |PARAMETER1=
  
Behaviour mode of given unit.
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| [[String]] - 
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One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
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____________________________________________________________________________________________
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
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_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
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____________________________________________________________________________________________
  
Possible options are:
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
  
* "CARELESS"
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}}
* "SAFE"
 
* "AWARE"
 
* "COMBAT"
 
* "STEALTH"
 
  
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
'''Example:'''
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<dd class="notedate">
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<dd class="notedate">Posted on 14 Feb 2010
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<dt class="note">'''[[User:MadRussian|MadRussian]]'''
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<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.
  
_mood = '''behaviour''' [[player]]
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<!-- Note Section END -->
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</dl>
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<h3 style="display:none">Bottom Section</h3>
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[[Category:Scripting Commands|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
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[[Category:Scripting Commands ArmA|BEHAVIOUR]]
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[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
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[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 01:41, 31 August 2019

Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

Multiplayer:
-
See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section