Difference between revisions of "behaviour"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
(39 intermediate revisions by 18 users not shown)
Line 1: Line 1:
back to [[Scripting_Reference#B|COMREF]]
+
{{Command|Comments=
 +
____________________________________________________________________________________________
  
<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
+
| ofp |Game name=
  
 +
|1.00|Game version=
  
'''Operand types:'''
+
|arg= global |Multiplayer Arguments=
  
'''unit:''' [[Object]]
+
|eff= |Multiplayer Effects=
 +
____________________________________________________________________________________________
  
'''Type of returned value:'''
+
| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
 +
____________________________________________________________________________________________
  
[[String]]
+
|  '''behaviour''' unitName |SYNTAX=
  
'''Description:'''
+
|p1= unitName: [[Object]] |PARAMETER1=
  
Behaviour mode of given unit.
+
| [[String]] - 
 +
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
 +
____________________________________________________________________________________________
 +
 
 +
|x1= <code>_soldier [[setBehaviour]] "CARELESS";
 +
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
 +
____________________________________________________________________________________________
  
Possible options are:
+
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
  
* "CARELESS"
+
}}
* "SAFE"
 
* "AWARE"
 
* "COMBAT"
 
* "STEALTH"
 
  
 +
<h3 style="display:none">Notes</h3>
 +
<dl class="command_description">
 +
<!-- Note Section BEGIN -->
  
'''Example:'''
+
<dd class="notedate">
 +
<dd class="notedate">Posted on 14 Feb 2010
 +
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
 +
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.
  
_mood = '''behaviour''' [[player]]
+
 
 +
<!-- Note Section END -->
 +
</dl>
 +
 
 +
<h3 style="display:none">Bottom Section</h3>
 +
 
 +
[[Category:Scripting Commands|BEHAVIOUR]]
 +
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
 +
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 +
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 +
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 +
[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
 +
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 02:41, 31 August 2019

Template:Command

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section