Difference between revisions of "behaviour"

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m (Text replacement - "|= Game name" to "|Game name=")
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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= global |= Arguments in MP
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|arg= global |Multiplayer Arguments=
  
|eff= |= Effects in MP
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|eff= |Multiplayer Effects=
 
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| Return the behaviour of a unit. |= Description
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| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
 
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| [[String]] <nowiki>=</nowiki> '''behaviour''' unitName |= Syntax
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| '''behaviour''' unitName |SYNTAX=
  
|p1= unitName: [[Object]] |= Parameter 1
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|p1= unitName: [[Object]] |PARAMETER1=
  
 
| [[String]] -   
 
| [[String]] -   
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= Return value
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One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
 
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|x1= <pre>_soldier setBehaviour "CARELESS"
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = behaviour _soldier </pre>
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_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
 
 
returns "CARELESS" |= Example 1
 
 
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
  
 
}}
 
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[[Category:Scripting Commands|BEHAVIOUR]]
 
[[Category:Scripting Commands|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]

Revision as of 02:41, 31 August 2019

Template:Command

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

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