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[[Category:Scripting Commands|BEHAVIOUR]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
| ofp |Game name=
 
|1.00|Game version=


|arg= global |Multiplayer Arguments=


<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
|eff= |Multiplayer Effects=
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| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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'''Operand types:'''
'''behaviour''' unitName |SYNTAX=


'''unit:''' [[Object]]
|p1= unitName: [[Object]] |PARAMETER1=


'''Type of returned value:'''
| [[String]] - 
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
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[[String]]
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


'''Description:'''
}}


Behaviour mode of given unit.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Possible options are:
<dd class="notedate">
<dd class="notedate">Posted on 14 Feb 2010
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.


* "CARELESS"
* "SAFE"
* "AWARE"
* "COMBAT"
* "STEALTH"


<!-- Note Section END -->
</dl>


'''Example:'''
<h3 style="display:none">Bottom Section</h3>


_mood = '''behaviour''' [[player]]
[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
[[Category:Scripting Commands Arma 2|BEHAVIOUR]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 01:07, 10 January 2020

Hover & click on the images for description

Description

Description:
Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Uncategorised

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section