behaviour: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= |= Effects in MP
|eff= |Multiplayer Effects=
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| Return the behaviour of a unit. |= Description
| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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| [[String]] <nowiki>=</nowiki> '''behaviour''' unitName |= Syntax
| '''behaviour''' unitName |SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


| [[String]] -   
| [[String]] -   
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= Return value
One of:
*"CARELESS"
*"SAFE"
*"AWARE"
*"COMBAT"
*"STEALTH"
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE=
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|x1= <pre>_soldier setBehaviour "CARELESS"
|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = behaviour _soldier </pre>
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
 
returns "CARELESS" |= Example 1
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">
<dd class="notedate">Posted on 14 Feb 2010
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.


<!-- Note Section END -->
<!-- Note Section END -->
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[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
[[Category:Scripting Commands Arma 2|BEHAVIOUR]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:50, 6 February 2020

Hover & click on the images for description

Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Uncategorised

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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