behaviour: Difference between revisions

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| ofp |= Game name
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|1.00|Game version=
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|eff= |Multiplayer Effects=
|eff= |Multiplayer Effects=
|gr1= Object Manipulation |GROUP1=
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| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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| [[String]] -   
| [[String]] -   
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
One of:
*"CARELESS"
*"SAFE"
*"AWARE"
*"COMBAT"
*"STEALTH"
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE=
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}}
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<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">
<dd class="notedate">Posted on 14 Feb 2010
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.


<!-- Note Section END -->
<!-- Note Section END -->
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Revision as of 17:00, 24 September 2020

Hover & click on the images for description

Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Object Manipulation

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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