Difference between revisions of "behaviour"

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[[Category:Scripting Commands|BEHAVIOUR]]
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{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
  
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| ofp |= Game name
  
<h2 style="color:#000066"> '''behaviour ''unit'''''</h2>
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|1.00|= Game version
  
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|arg= global |= Arguments in MP
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____________________________________________________________________________________________
  
'''Operand types:'''
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| Return the behaviour of a unit. |= Description
 +
____________________________________________________________________________________________
  
'''unit:''' [[Object]]
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| '''behaviour''' unit |= Syntax
  
'''Type of returned value:'''
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|p1= unit: [[Object]] |= Parameter 1
  
[[String]]
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| [[String]]
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One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= Return value
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____________________________________________________________________________________________
 +
 
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|x1= <pre>soldier setBehaviour "CARELESS"
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_b = behaviour soldier </pre>
  
'''Description:'''
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returns "CARELESS" |= Example 1
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____________________________________________________________________________________________
  
Behaviour mode of given unit.
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| [[setBehaviour]] |= See also
  
Possible options are:
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}}
  
* "CARELESS"
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<h3 style="display:none">Notes</h3>
* "SAFE"
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<dl class="command_description">
* "AWARE"
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<!-- Note Section BEGIN -->
* "COMBAT"
 
* "STEALTH"
 
  
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<!-- Note Section END -->
 +
</dl>
  
'''Example:'''
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<h3 style="display:none">Bottom Section</h3>
  
_mood = '''behaviour''' [[player]]
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[[Category:Scripting Commands|BEHAVIOUR]]
 +
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 +
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 +
[[Category:Scripting Commands ArmA|BEHAVIOUR]]

Revision as of 22:07, 1 August 2006

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
soldier setBehaviour "CARELESS"
_b = behaviour soldier 
returns "CARELESS"

Additional Information

Multiplayer:
-
See also:
setBehaviour

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section