Difference between revisions of "behaviour"

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[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
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[[Category:Command_Group:_Object_Manipulation]]
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[[Category:Command_Group:_Unit_Control]]

Revision as of 20:56, 9 August 2006

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
soldier setBehaviour "CARELESS"
_b = behaviour soldier 
returns "CARELESS"

Additional Information

Multiplayer:
-
See also:
setBehaviour

Notes

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Notes

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