Difference between revisions of "behaviour"

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[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
[[Category:Command_Group:_Object_Manipulation]]
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[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control]]
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 22:37, 9 August 2006

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
soldier setBehaviour "CARELESS"
_b = behaviour soldier 
returns "CARELESS"

Additional Information

See also:
setBehaviour

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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