Difference between revisions of "behaviour"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 1: Line 1:
 +
[[Category:Scripting Commands]]
 +
[[Category:Scripting Commands OFP 1.97]]
 +
[[Category:Scripting Commands OFP 1.46]]
 +
[[Category:Scripting Commands ArmA]]
 +
 
back to [[Scripting_Reference#B|COMREF]]
 
back to [[Scripting_Reference#B|COMREF]]
  

Revision as of 15:59, 19 April 2006


back to COMREF

behaviour unit


Operand types:

unit: Object

Type of returned value:

String

Description:

Behaviour mode of given unit.

Possible options are:

  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"


Example:

_mood = behaviour player