Difference between revisions of "behaviour"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 1: Line 1:
[[Category:Scripting Commands]]
[[Category:Scripting Commands|B]]
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.97|B]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands OFP 1.46|B]]
[[Category:Scripting Commands ArmA]]
[[Category:Scripting Commands ArmA|B]]
back to [[Scripting_Reference#B|COMREF]]
back to [[Scripting_Reference#B|COMREF]]

Revision as of 14:49, 21 April 2006

back to COMREF

behaviour unit

Operand types:

unit: Object

Type of returned value:



Behaviour mode of given unit.

Possible options are:

  • "SAFE"
  • "AWARE"
  • "COMBAT"


_mood = behaviour player