behaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
[[Category:Scripting Commands|B]]
[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.97|B]]
[[Category:Scripting Commands OFP 1.97|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.46|B]]
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|B]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]





Revision as of 14:13, 4 May 2006


behaviour unit


Operand types:

unit: Object

Type of returned value:

String

Description:

Behaviour mode of given unit.

Possible options are:

  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"


Example:

_mood = behaviour player