Difference between revisions of "behaviour"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Added: See also)
Line 28: Line 28:
| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also

Revision as of 16:11, 16 July 2012



Posted on 14 Feb 2010
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

Bottom Section