Difference between revisions of "behaviour"

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| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
  
 
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Revision as of 16:11, 16 July 2012

Template:Command

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.

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