Difference between revisions of "behaviour"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
 
|arg= global |Multiplayer Arguments=
 
|arg= global |Multiplayer Arguments=
  
 
|eff= |Multiplayer Effects=
 
|eff= |Multiplayer Effects=
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 +
|gr1= Object Manipulation |GROUP1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
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| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
 
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| [[String]] -   
 
| [[String]] -   
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |RETURNVALUE=
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One of:
 +
*"CARELESS"
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*"SAFE"
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*"AWARE"
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*"COMBAT"
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*"STEALTH"
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*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE=
 
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}}
 
}}
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
 
<dd class="notedate">
 
<dd class="notedate">Posted on 14 Feb 2010
 
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
 
<dd class="note">Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group.  Behaviour is a group setting.
 
 
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
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[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
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[[Category:Scripting Commands Armed Assault|BEHAVIOUR]]
[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
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[[Category:Scripting Commands Arma 2|BEHAVIOUR]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
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[[Category:Command_Group: Object Manipulation|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:02, 22 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Introduced with Arma 3 version 1.781.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

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