Difference between revisions of "behaviour"

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{{Command|= Comments
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{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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|game1= ofp
 +
|version1= 1.00
  
|1.00|= Game version
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|game2= ofpe
 +
|version2= 1.00
  
|arg= global |= Arguments in MP
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|game3= arma1
 +
|version3= 1.00
  
|eff= local |= Effects in MP
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|game4= arma2
____________________________________________________________________________________________
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|version4= 1.00
  
| Return the behaviour of a unit. |= Description
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|game5= arma2oa
____________________________________________________________________________________________
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|version5= 1.50
  
| [[String]] <nowiki>=</nowiki> '''behaviour''' [[Object#Unit|Unit]] |= Syntax
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|game6= tkoh
 +
|version6= 1.00
  
|p1= [[Object#Unit|Unit]]: [[Object]] |= Parameter 1
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|game7= arma3
 +
|version7= 0.50
  
| [[String]] - 
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|arg= global
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= Return value
 
____________________________________________________________________________________________
 
 
 
|x1= <pre>soldier setBehaviour "CARELESS"
 
_b = behaviour _soldier </pre>
 
  
returns "CARELESS" |= Example 1
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|gr1= Object Manipulation
____________________________________________________________________________________________
 
  
| [[setBehaviour]] |= See also
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|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]
  
}}
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|s1= [[behaviour]] unitName
  
<h3 style="display:none">Notes</h3>
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|p1= unitName: [[Object]]
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<!-- Note Section END -->
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|r1= [[String]] - one of:
</dl>
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* "CARELESS"
 +
* "SAFE"
 +
* "AWARE"
 +
* "COMBAT"
 +
* "STEALTH"
 +
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)
  
<h3 style="display:none">Bottom Section</h3>
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
 +
_b = [[behaviour]] _soldier; {{cc|returns "CARELESS"}}</code>
  
[[Category:Scripting Commands|BEHAVIOUR]]
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|seealso= [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
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}}
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 00:56, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Object Manipulation

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"

Additional Information

See also:
AIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI SkillsetCombatBehaviourcombatBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note