Difference between revisions of "behaviour"

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m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
 
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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= global |= Arguments in MP
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|arg= global |Multiplayer Arguments=
  
|eff= local |= Effects in MP
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|eff= |Multiplayer Effects=
 +
 
 +
|gr1= Object Manipulation |GROUP1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Return the behaviour of a unit. |= Description
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| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[String]] <nowiki>=</nowiki> '''behaviour''' unitName |= Syntax
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| '''behaviour''' unitName |SYNTAX=
  
|p1= unitName: [[Object]] |= Parameter 1
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|p1= unitName: [[Object]] |PARAMETER1=
  
 
| [[String]] -   
 
| [[String]] -   
One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". |= Return value
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One of:
 +
*"CARELESS"
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*"SAFE"
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*"AWARE"
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*"COMBAT"
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*"STEALTH"
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*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>_soldier setBehaviour "CARELESS"
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|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = behaviour _soldier </pre>
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_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
 
 
returns "CARELESS" |= Example 1
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[setBehaviour]] |= See also
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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
  
 
}}
 
}}
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
 
<!-- Note Section END -->
 
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[[Category:Scripting Commands|BEHAVIOUR]]
 
[[Category:Scripting Commands|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.99|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
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[[Category:Scripting Commands Armed Assault|BEHAVIOUR]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|BEHAVIOUR]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:00, 24 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Introduced with Arma 3 version 1.781.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Groups:
Object Manipulation

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

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