Difference between revisions of "behaviour"

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|x1= <pre>soldier setBehaviour "CARELESS"
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|x1= <pre>_soldier setBehaviour "CARELESS"
 
_b = behaviour _soldier </pre>
 
_b = behaviour _soldier </pre>
  

Revision as of 07:08, 27 August 2007

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
String = behaviour Unit
Parameters:
Unit: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"
_b = behaviour _soldier 
returns "CARELESS"

Additional Information

See also:
setBehaviour

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

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