Difference between revisions of "behaviour"

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[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
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[[Category:Scripting Commands ArmA2|BEHAVIOUR]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 09:16, 3 June 2009

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
String = behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
_soldier setBehaviour "CARELESS"
_b = behaviour _soldier 
returns "CARELESS"

Additional Information

See also:
setBehaviour

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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