behaviour
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Return the behaviour of a unit.
Syntax
- Syntax:
- String = behaviour Unit
- Parameters:
- Unit: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
soldier setBehaviour "CARELESS" _b = behaviour _soldier
returns "CARELESS"
Additional Information
- Multiplayer:
- -
- See also:
- setBehaviour
Notes
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Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Commands with local effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Unit Control