Difference between revisions of "bezierInterpolation"

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(Fix and example)
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| progress [[bezierInterpolation]] <nowiki>[[x1, y1], ... [xn, yn]]</nowiki> |Syntax=
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| progress [[bezierInterpolation]] <nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki> |Syntax=
  
 
|p1=progress: [[Number]]
 
|p1=progress: [[Number]]
  
|p2=<nowiki>[[x1, y1], ... [xn, yn]]</nowiki>: [[Array]]
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|p2=<nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki>: [[Array]]
  
 
| [[Array]] |Return Value=
 
| [[Array]] |Return Value=
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|s2= progress [[bezierInterpolation]] <nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki> |Syntax2=
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|x1= Quick demonstration that spawns some spheres around player object:<code>[[for]] "_i" from 0 to 1 step 0.05 do {
 
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[[createVehicle]] ["Sign_Sphere10cm_F",(_i [[bezierInterpolation]] [
|p21=progress: [[Number]]
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[[player]] [[modelToWorld]] [0,0,0],
 
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[[player]] [[modelToWorld]] [0,2,2],
|p22=<nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki>: [[Array]]
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[[player]] [[modelToWorld]] [2,0,2],
 
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[[player]] [[modelToWorld]] [0,0,4]
|r2= [[Array]] |Return Value2=
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]),[],0,"CAN_COLLIDE"];
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};</code> |Example 1=
 
 
|x1= <code></code> |Example 1=
 
 
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Revision as of 16:01, 24 November 2019

Hover & click on the images for description

Description

Description:
Gets interpolated value based on bezier curve with given control points (progress is 0-1)wip
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
progress bezierInterpolation [[x1, y1, z1], ... [xn, yn, zn]]
Parameters:
progress: Number
[[x1, y1, z1], ... [xn, yn, zn]]: Array
Return Value:
Array

Examples

Example 1:
Quick demonstration that spawns some spheres around player object:for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };

Additional Information

See also:
See also needed

Notes

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