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Description
- Description:
- Gets interpolated value based on bezier curve with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN)
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- progress bezierInterpolation [pos0, pos1,... posN]
- Parameters:
- progress: Number - interpolation value
- [pos0, pos1,... posN]: Array
- pos: Array in format Position3D
- Return Value:
- Array - a single point position in format Position3D based on progress value
Examples
- Example 1:
- Quick demonstration that spawns some spheres around player object:
for "_i" from 0 to 1 step 0.05 do {
createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [
player modelToWorld [0,0,0],
player modelToWorld [0,2,2],
player modelToWorld [2,0,2],
player modelToWorld [0,0,4]
]),[],0,"CAN_COLLIDE"];
};
Additional Information
- See also:
- linearConversionvectorLinearConversion
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
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