bezierInterpolation

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Revision as of 16:01, 24 November 2019 by POLPOX (talk | contribs) (Fix and example)
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Description

Description:
Gets interpolated value based on bezier curve with given control points (progress is 0-1)wip
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
progress bezierInterpolation [[x1, y1, z1], ... [xn, yn, zn]]
Parameters:
progress: Number
[[x1, y1, z1], ... [xn, yn, zn]]: Array
Return Value:
Array

Examples

Example 1:
Quick demonstration that spawns some spheres around player object:for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };

Additional Information

See also:
See also needed

Notes

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