buildingPos: Difference between revisions

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This can make it easy to place units in the windows of buildings, by putting the unit near a building and putting this in its init field:
This can make it easy to place units in the windows of buildings, by putting the unit near a building and putting this in its init field:


this [[setpos]] [[getpos]] ('''buildingPos''' [ [[nearestBuilding]] this, 1])
this [[setPos]] [[getPos]] ('''buildingPos''' [ [[nearestBuilding]] this, 1])

Revision as of 16:30, 21 April 2006


back to COMREF

building buildingPos index


Operand types:

building: Object

index: Number

Type of returned value:

Array

Description:

Returns given indexed position in building, returned value is in format Position.


Examples:

buildingPos [building2, 1] unit setPos ((object 21222) buildingPos 1)


Comments:


These examples will move a unit to the 1st position specified in a buildings model, in the second example - bunker1.

this move (building buildingPos 1)

this move (bunker1 buildingPos 1)


In the default game buildings, the buildingPos is usually right behind a window.

This can make it easy to place units in the windows of buildings, by putting the unit near a building and putting this in its init field:

this setPos getPos (buildingPos [ nearestBuilding this, 1])