buttonSetAction: Difference between revisions

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Revision as of 14:19, 25 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Return value needed

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control - button control
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
Example 3:
Script is SQS_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 5, 2009 - 16:23
kungtotte
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box,
 since _foo has no value according to buttonSetAction */

_foo = "foo";
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Posted on February 15, 2016 - 10:15 (UTC)
Molaron
This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
Posted on June 11, 2016 - 19:24 (UTC)
Nomisum
To use variables local to the defining script, a syntax like the one below needs to be used: _foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]]; works! thanks to Kronzky for commenting this workaround in the VBS wiki