buttonSetAction: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>buttonSetAction [100, "player exec ""reply.sqs"""];</code>
|x1= <code>buttonSetAction [100, "player exec ""reply.sqs"""];</code>


|x2= <code>_ctrl buttonSetAction "if (alive bob) then {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS Syntax|SQS]]</code>
|x2= <code>_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS Syntax|SQS]]</code>


|x3= Script is SQS<code>_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";</code>
|x3= Script is SQS<code>_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";</code>

Revision as of 12:09, 12 May 2022

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
Groups:
GUI Control

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
idc: Number - Button IDC
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control - Button control
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
Example 3:
Script is SQS_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";

Additional Information

See also:
buttonAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 5, 2009 - 16:23
kungtotte
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it. /* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format [""%1 bar"", _foo];"];
Posted on February 15, 2016 - 10:15 (UTC)
Molaron
This command does not overwrite the button's action that was set via "action" in the .hpp of the dialog
Posted on June 11, 2016 - 19:24 (UTC)
Nomisum
To use variables local to the defining script, a syntax like the one below needs to be used: _foo = "foo"; buttonSetAction [100, format ["hint '%1 bar'", _foo]]; works! thanks to Kronzky for commenting this workaround in the VBS wiki