buttonSetAction: Difference between revisions

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To use variables local to the defining script, a syntax like the one below needs to be used:
<code>_foo = "foo";
buttonSetAction [100, format["hint '%1 bar'", _foo]];
</code>
works! thanks to Kronzky for commenting this workaround in the VBS wiki

Revision as of 21:19, 11 June 2016

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control
action: String
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]

Additional Information

See also:
buttonActionctrlActivate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 5, 2009 - 16:23
kungtotte
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box,
 since _foo has no value according to buttonSetAction */

_foo = "foo";
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];

Bottom Section

Posted on February 15, 2016 - 10:15 (UTC)
Molaron
This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog

To use variables local to the defining script, a syntax like the one below needs to be used: _foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]]; works! thanks to Kronzky for commenting this workaround in the VBS wiki