calculatePath: Difference between revisions

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|p4= behavior: [[String]] - AI behaviour. one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH") |Parameter 4=
|p4= behavior: [[String]] - AI behaviour. one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH") |Parameter 4=


| Array [waypoint1, waypoint2,...] |Return Value=
| [[Object]] - Agent to add the PathCalculated eventhandler to. |Return Value=
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Revision as of 23:06, 19 April 2019

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.93|1.93]]
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Description

Description:
calculatePath [startCoordinates, endCoordinates, typeName, behaviour]
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
SYNTAX
Parameters:
startCoordinates: Array - Start position in [x,y,z]
endCoordinates: Array - End position in [x,y,z]
typeName: String - Vehicle type to simulate. One of ("helicopter", "plane", "man", "car', "wheeled_APC", "tank", "boat")
behavior: String - AI behaviour. one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH")
Return Value:
Object - Agent to add the PathCalculated eventhandler to.

Examples

Example 1:
calculatePath ["car","safe",[2150.67,5778.19,0],[2184.11,5802.28,0]]

Additional Information

See also:
setDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.93]][[ Category: arma3dev: New Scripting Commands | CALCULATEPATH]][[ Category: arma3dev: Scripting Commands | CALCULATEPATH]]

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