camCommit: Difference between revisions

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|1.00|= Game version
|1.00|= Game version


|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. |= Description
| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]]. |DESCRIPTION=
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| camera '''camCommit''' time |= Syntax
| camera '''camCommit''' time |SYNTAX=


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=


|p2= time: [[Number]] - time in seconds during which the changes shall be done |= Parameter 2
|p2= time: [[Number]] - time in seconds during which the changes shall be done |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>; create a camera object<br/>
|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]<br/>
_cam = "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]<br/>
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]<br/>
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0<br/>
_cam [[camCommit]] 0
<br/>
 
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/>
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]<br/>
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6<br/>
_cam [[camCommit]] 6
@[[camCommitted]] _cam<br/>
@[[camCommitted]] _cam
<br/>
 
<nowiki>;</nowiki> proceed</code> |= Example 1
<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
 
|x2= '''[[SQF syntax|SQF]]'''<code>[[private]] "_cam";
 
[[comment]] "create a camera object";
_cam = "camera" [[camCreate]] <nowiki>[</nowiki>[[position]] [[player]] [[select]] 0, [[position]] [[player]] [[select]] 1, 2];
_cam [[camSetTarget]] [[player]];
_cam [[cameraEffect]] ["internal", "BACK"];
_cam [[camCommit]] 0;
 
[[comment]] "smoothly move the camera to its new position in 6 seconds";
_cam [[camSetPos]] <nowiki>[</nowiki>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam [[camCommit]] 6;
[[waitUntil]] { [[camCommitted]] _cam; };</code> |EXAMPLE2=
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| [[camCommitted]] |= See also
| [[camCommitted]], [[camCommitPrepared]] |SEEALSO=


}}
}}
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[[Category:Scripting Commands|CAMCOMMIT]]
[[Category:Scripting Commands|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.99|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
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[[Category:Command Group: Camera Control|CAMCOMMIT]]
[[Category:Command Group: Camera Control|CAMCOMMIT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:00, 5 August 2019

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQFprivate "_cam"; comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommittedcamCommitPrepared

Notes

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Notes

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