camCommit: Difference between revisions

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[[Category:Scripting Commands|CAMCOMMIT]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
 
[[Category:Scripting Commands ArmA|CAMCOMMIT]]
| ofp |= Game name
 
|1.00|= Game version
 
|arg= local |= Arguments in MP


|eff= local |= Effects in MP
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<h2 style="color:#000066">'''''camera'' camCommit ''time'''''</h2>
| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. |= Description
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| camera '''camCommit''' time |= Syntax


'''Operand types:'''
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1


'''camera:''' [[Object]]
|p2= time: [[Number]] - time in seconds during which the changes shall be done |= Parameter 2


'''time:''' [[Number]]
| [[Nothing]] |= Return value
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|x1= <pre>; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0


'''Type of returned value:'''
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam


[[Nothing]]
; proceed</pre> |= Example 1
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'''Description:'''
| [[camCommitted]] |= See also


Commit '''camera''' changes smoothly during '''time'''.
}}


Zero time means immediate change.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>


'''Example:'''
<h3 style="display:none">Bottom Section</h3>


_camera '''camCommit''' 5
[[Category:Scripting Commands|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
[[Category:Scripting Commands ArmA|CAMCOMMIT]]

Revision as of 23:30, 1 August 2006

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0

; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam

; proceed

Additional Information

See also:
camCommitted

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section